This past week I’ve been fooling around with various portions of the retrogamelib and looking at some examples of other projects which use it. Currently I have done some simple sprite animation from a spritesheet, level parsing to convert a text string into a series of tiles, and other various practice with the retrogamelib. Friday night I became ill and was not able to work on the project as much as I would have liked to. Now that progress on the core game code has started, expect code to be pushed to the github repository (link will be forthcoming once code is up). Currently I am working on getting the start menu screen working using the dialog and menu pieces of the retrogamelib. As of right now I can only have one letter of the string be displayed in the dialog box objects and am working to see where that bug is coming from, despite the format of the code I have written matching both the documentation and example code provided. I am hoping to have this resolved by tomorrow and will hopefully be able to push the start menu code by the weekend.
On a design related note, we have decided to use a Ness spritesheet done by Naruto[NU] (http://www.spriters-resource.com/custom_edited/mother/sheet/24917). While the art belongs to Naruto[NU], who is only requesting credit if used, the design may be copyright the original game designers, does anyone have any insight on this? If so please contact me. -Ben
One Comment
It looks like Naruto uses Fair use copyright.
From http://www.copyright.gov/fls/fl102.html
These statements are worrisome:
The distinction between fair use and infringement may be unclear and not easily defined. There is no specific number of words, lines, or notes that may safely be taken without permission.
Acknowledging the source of the copyrighted material does not substitute for obtaining permission.
(Worthwhile getting permission from Naruto for open source bya cknowledging their work)